Metagaming Manifold @uminnpress

Por um escritor misterioso
Last updated 17 novembro 2024
Metagaming  Manifold @uminnpress
Metagaming uncovers alternative histories of play by exploring the strange experiences and unexpected effects that emerge in, on, around, and through videogames. One of the only books to include original software alongside each chapter, Metagaming transforms videogames from packaged products into instruments, equipment, tools, and toys for intervening in the sensory and political economies of everyday life.
Metagaming  Manifold @uminnpress
Four” in “Metagaming”
Metagaming  Manifold @uminnpress
Four” in “Metagaming” on Manifold @uminnpress
Metagaming  Manifold @uminnpress
Lemieux calls it quits, again - The Globe and Mail
Metagaming  Manifold @uminnpress
Three” in “Metagaming” on Manifold @uminnpress
Metagaming  Manifold @uminnpress
Super Paper Mario Playthrough 6-1?, Metagaming
Metagaming  Manifold @uminnpress
History of video games/Print version/Fourth Generation of Video Game Consoles - Wikibooks, open books for an open world
Metagaming  Manifold @uminnpress
Three” in “Metagaming” on Manifold @uminnpress
Metagaming  Manifold @uminnpress
Three” in “Metagaming” on Manifold @uminnpress
Metagaming  Manifold @uminnpress
COPIM ([email protected]) on X: . @au_press & @UMinnPress use bespoke Manifold instances to foster engagement with their published books. Examples include @juspar 's The Anthrobscene (2014), and @chouxsalad & @alt254 's Metagaming (
Metagaming  Manifold @uminnpress
Four” in “Metagaming”

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