How Zelda: A Link Between Worlds' Developers Had To Cheat The Camera - Siliconera

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Last updated 18 novembro 2024
How Zelda: A Link Between Worlds' Developers Had To Cheat The Camera -  Siliconera
In order to make more of Link’s body visible from the top-down view, the game's development team had to cheat the camera in a sense.
How Zelda: A Link Between Worlds' Developers Had To Cheat The Camera -  Siliconera
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How Zelda: A Link Between Worlds' Developers Had To Cheat The Camera -  Siliconera
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How Zelda: A Link Between Worlds' Developers Had To Cheat The Camera -  Siliconera
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How Zelda: A Link Between Worlds' Developers Had To Cheat The Camera -  Siliconera
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How Zelda: A Link Between Worlds' Developers Had To Cheat The Camera -  Siliconera
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How Zelda: A Link Between Worlds' Developers Had To Cheat The Camera -  Siliconera
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How Zelda: A Link Between Worlds' Developers Had To Cheat The Camera -  Siliconera
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How Zelda: A Link Between Worlds' Developers Had To Cheat The Camera -  Siliconera
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How Zelda: A Link Between Worlds' Developers Had To Cheat The Camera -  Siliconera
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How Zelda: A Link Between Worlds' Developers Had To Cheat The Camera -  Siliconera
Riot's reasoning for not making the camera angles the same for both teams was due to the textures being incomplete. What's the reasoning now? : r/leagueoflegends
How Zelda: A Link Between Worlds' Developers Had To Cheat The Camera -  Siliconera
News - August, 2020

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